I REALLY liked the results in SkyrimVR - it cleaned out the blur from TAA more effectively than any other solution Ive tried, and didnt cause over-sharpening on nearby textures. This is especially useful when a game uses TAA ( ) Theres an open-sourced ReShade shader from Marty McFly here: (he deserves most of the credit for this, heh) I was teaching myself a bit about shaders and decided to try porting this to ENB. This Google Drive link is still up in case of any issues) Longer description: about a year ago AMD released an algorithm called Contrast Adaptive Sharpening (CAS) which respects local contrast, so it sharpens blurry parts of the image and has a lighter touch on parts that are already sharp. Skyrim Enb Edge Or Supersampling How To Make Shadersīut Ive only tested it on one setup (my own), would be interested in how it looks and performs on other setups.
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